Easy explores randomly. Medium plans a shift and move toward its target. Hard compares shifts and moves, anticipates opponent replies, and sets up its next turn. Astra AI and Fable AI share the expert thinking budget (0–60,000 ms per turn); zero uses a quick legal fallback. Pause is extra time between turns. Fable's worker count is a maximum; Astra uses one worker. Stop the game to change search settings. They are saved and apply to new and resumed games.

Red: 0 · Green: 0

No board!
An error has occurred. This application may no longer respond until reloaded. Reload 🗙